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Home » Site News » Persistant PvP Zone

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Tarren Mill , South Shore battles, Blackrock Mountain, Silithus and Tyr's Hand were excellent PvP spots in WoW , now read the following information please ... If level 80s are not grinding instancesraids, farming HKs in BGs or running in circles in Dalaran, they're probably not playing. Playing on a PvP server means little more than getting ganked by 80s while you're trying to level up ( wow powerleveling ). Players go into AV, WSG, AB, etc. run around the middle of each zone just farming HKs because they don't want to play an objective, they just want to fight. However, objective-based BGs should be filled with people who want to play them as designed. To solve this problem, the people who want to just fight need a place to go. A persistant PvP zone could be in the form of an instance that fills up to 40v40 then opens a new instance or it could just be an actual zone in the world. The point of this zone would be to kill other players. You show up to this zone and start fighting. The zone map could mark PvP hotspots, based on recent PvP activity. There could be some kind of small objective, but not one that would actually end the fighting. Honor for killing players could be doubled, tripled or even quadrupled, to give honor farmers a point to playing in this area and to keep people coming back. You could put in some rewards . Perhaps each time you kill a player, you could plant a flag in their body and you get a credit. Then you purchase things like tabards, mounts, enchants, weapons with credits ( or perchase with wow gold as well ) . The planting of the flag would keep AFK players from benefiting from the work of others and the long-term currency incentive would drive people to come back to the zone for long periods.
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