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Mana Regen in 3.1 Few players will compare intelligence with spirit directly, most time, they compare spirit with crit. It is proved that crit is better for balance. I don't know if so many priests own much spirit just because of the potential of activating the spirit brings. The new changes will not influence them. The big problem is that developers haven't given many property of mana regen in PvP gear, and they don't want to do this. This will make the better use of activation in PvE than in PvP. Balance Druid PvP seems meeting some problems about mana, and activation can resolve it. That sounds a good idea. To some cast classed, this need to discuss. Developers blend intelligence into the mana regen property, spirit into damage property, and they may integrate these concepts. There is a little confuse in World of Warcraft mana regen, they will design this concept more intuitively. Weaken Sneak Attack in 3.1? They planned to weaken sneak attack under the table, and want to see if some play can find this. In fact, there is not many changes, they will patch for the server when correcting online. This is not like some integrative big change, so they can't some the exact time. But they will notice players as early as possible if they want to do this. Currently, they do some changes to burning, death attack and exorcise. And they don't change the suddenly problem of Shaman damage, hunter snare time, etc. If they confirm the bugs, they will inform players at that time. Please pay full attention to Goldceo.com , the latest, most useful information about World of Warcraft is for you!
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